Friday, 18 July 2008

The Light is Released!

Wow. Just wow. This will be a long post. The WotLK beta has been released. And with it comes our tasty paladin news. Believe me this is good. Read the rest of the post to see the changes we're getting.



So I give my gratitude to patch notes and WotlKWiki. So take a deep breath. In. And out. Let's begin with the new talents. This is the table given under the paladin page, showing the new talents introduced to us in the new expansion. And look at them. Aren't they tasty?


Unknown.jpg Blessed Hands 05 (20 Pt Req) Holy Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15/30%
(2 Ranks)
Unknown.jpg Infusion of Light 08 (35 Pt Req) Holy Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by 1.25/2.5 secs.
(2 Ranks)
Unknown.jpg Sacred Cleansing 09 (40 Pt Req) Holy Your Cleanse spell has a 10/20/30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
(3 Ranks)
Unknown.jpg Enlightened Judgements 09 (40 Pt Req) Holy Increases the range of your Judgement spells by 10/20 yards.
(2 Ranks)
Unknown.jpg Judgements of the Pure 10 (45 Pt Req) Holy Your Judgement spells increase your casting and melee haste by 2/4/6/8/10% for 30 secs.
(5 Ranks)
Unknown.jpg Beacon of Light 11 (50 Pt Req) Holy The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 2000 over 15 sec.
(Rank 5, Level 80, 2330 mana, 1.5 sec Cast)
Unknown.jpg Divine Guardian 04 (15 Pt Req) Protection While Divine Shield is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
(2 Ranks)
Unknown.jpg Touched by the Light 09 (40 Pt Req) Protection Increases your spell power by an amount equal to 10/20/30% of your Stamina and increases the amount healed by your critical heals by 10/20/30%.
(3 Ranks)
Unknown.jpg Guarded by the Light 09 (40 Pt Req) Protection Whenever you parry or dodge an attack you have a 10/20% chance to reduce the mana cost of your next Consecration, Holy Wrath or Avenger's Shield spell by 25/50%.
(2 Ranks)
Unknown.jpg Shield of the Templar 10 (45 Pt Req) Protection Increases the damage and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 5/10/15%.
(3 Ranks)
Unknown.jpg Judgements of the Just 10 (45 Pt Req) Protection Your Judgement spells also reduce the melee attack speed of the target by 10/20%.
(2 Ranks)
Unknown.jpg Hammer of the Righteous 11 (50 Pt Req) Protection Hammer the current target and up to 2 additional nearby targets, causing 100% of weapon damage as Holy damage. This ability causes high threat.
(1 Rank)
Unknown.jpg Heart of the Crusader 02 (05 Pt Req) Retribution In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3/4/5%.
(5 Ranks)
Unknown.jpg Sanctified Retribution 05 (20 Pt Req) Retribution Damage caused by targets affected by Retribution Aura is increased by 2%.
(1 Rank)
Unknown.jpg Sheath of Light 05 (20 Pt Req) Retribution Increases your spell power by an amount equal to 10/20/30% of your attack power and your critical healing spells heal the target for 20/40/60% of the healed amount over 12 seconds.
(3 Ranks)
Unknown.jpg Sanctified Wrath 08 (35 Pt Req) Retribution Increases the critical strike chance of Hammer of Wrath by 25/50%, reduces the cooldown of Avenging Wrath by 30/60 secs and while affected by Avenging Wrath 25/50% of all damage caused bypasses damage reduction effects.
(2 Ranks)
Unknown.jpg Swift Retribution 09 (40 Pt Req) Retribution Your Retribution Aura also increases casting, ranged and melee attack speeds by 1/2/3%.
(3 Ranks)
Unknown.jpg The Art of War 09 (40 Pt Req) Retribution Your damaging Crusader Strikes have a 5/10/15% chance to cause your next Judgement spell to cause double damage.
(3 Ranks)
Unknown.jpg Righteous Vengeance 10 (45 Pt Req) Retribution Increases critical damage bonus of all attacks by 3/6/9/12/15%
(5 Ranks)
Unknown.jpg Divine Storm 11 (50 Pt Req) Retribution An instant weapon attack that causes Holy damage to up to ${$i-1} enemies within $a1 yards. The Divine Storm heals up to 3 party or raid members totalling $s2% of the damage caused.
(No rank/cost information available.)

Now, as a holy paladin, I'm very excited by the talent Beacon of Light. It's a HoT! We finally get a HoT! And a good one too. It heals more than one person. And look at the ret talents. This is looking good. But not as good as the patch notes for paladins (taken from the forums here):
Paladins

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes.
  • Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one
  • Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the
  • Judgement effect no longer prevents Fear.
  • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.
That is great. Paladins across the talent tree have been improved. Let's see here.
- Holy: Greater Blessings and auras now affect the whole raid. We get a HoT. We get a heal bomb. The changes in the talent trees mean we get better, quicker. They also improve our healing.
- Prot: Again greater blessings and auras affect the whole raid. Pretty much all the talents in the prot tree seem to do the exact same but with added affects included! Better itemization will also mean that prot paladins will be able to tank with more mana and more threat. Spells such as avengers shield have had their cast time reduced, and duration increased.
- Ret: Greater blessings and auras now affect the whole raid. Particularly important now that retribution aura now increases cast speed. Faster heals anyone from the healers. And more damage from the paladins! Better itemization will improve damage a lot, breaking into the upper echelon of melee damage.

I must say this is all very exhausting. Which talents and news bits are you most excited about? Keep a look out here for more information.

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